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This is an on-line Portfolio of Eung-ho Lo. Thanks for visiting and have a good time here.
Also, You can find my art works and information here.
CGSOCIETY http://jerwee.cgsociety.org/gallery
LINKEDIN http://www.linkedin.com/in/eungholo
::updates and news::
March 13 2009, I am working on 'Avatar' at WETA DIGITAL in New Zealand as a Digital Modeller.
Here is my updated DEMOREEL. Click a mouse right button and save target as...
Quicktime: 640x480(high quality) 47.3mb
A face (2008) / MAYA (NURBS patch), Zbrush(Detail)
Quick modeling study.
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Creature (2008) / MAYA (Polygon), Zbrush(Detail,texture,render), Photoshop(texture)
These are my personal project images. I did texturing on my old model.
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Models (2008) / MAYA (Polygon,NURBS Patch), Zbrush(Detail)
These are my personal project images. I am still working on. (WIP)
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A ROBOTANK (2008) / MAYA (Polygon,NURBS)
Here is my hard surface model for my personal project.
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WICKED (2008) / MAYA (Polygon-nurbs patch structure), Zbrush(detail)
Here is my digital rendition of the Wicked creature design by Simon Lee / Spiderzero (www.BigBlueTree.com) (Thanks. You are the MAN!!).
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A face. Quick modeling study (2008) / MAYA (Nurbs patch), Zbrush(detail)
It took around two days.
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Anatomy study. Update (2008) / MAYA (Nurbs patch), Zbrush(detail)
Here are few updates.
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08/22/2008
Here is my updated DEMOREEL. Click a mouse right button and save target as...
Quicktime: 640x480(high quality) 81.2mb , 320x240(high quality)43.1mb
A Young Witch Doctor in Diablo3 (2008) / MAYA (Nurbs patch), Zbrush(detail)
This is a fan-art.
I needed a good concept for modeling. Then the Diablo3 website was lunched and I found a good concept art work which is called 'witch doctor'.
I am working on texture of it.
DIABLRO 3 is ROCK!!! How can I wait for it..
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07/11/2008
Here is my DEMOREEL. Click a mouse right button and save target as...
Quicktime: 640x480(high quality) 63.5mb , 640x480(low quality) 34.9mb , 400x300(high quality) 28.2mb
A face modeling study (2008) / MAYA (Nurbs patch), Zbrush(detail)
Emmmmmm..... It is getting harder and harder and harder!!!!!!!!
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Anatomy study (2008) / MAYA (Nurbs patch), Zbrush(detail)
Emmmmmm..... It is getting harder and harder!
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Anatomy study (2008) / MAYA (Nurbs patch), Zbrush(detail)
Some of these are not finished. I am still working on it. Studying human anatomy is a never ending story.... to me.
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Monster (2008) / MAYA (Nurbs patch), Zbrush(detail)
First image is
early version of monster. 2nd image is for texture test. Color,Specular,Bump maps with three lights in maya and Maya software render were used.
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Monster (2008) / MAYA (Nurbs patche), Zbrush(detail)
It is a whole body version Monster character for my final project. It is a symmetrical model right now but will pose it and add some more detail asymmetrically.
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Monster (2007) / MAYA (Nurbs patche), Zbrush(detail)
It is a Monster showing in my MIDpoint review next summer. I've been still working it for texturing.
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A Man (2007) / MAYA (Nurbs patch), Zbrush(detail)
I've worked it for a long time. I had to do doing something different job to earn money.
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STUFF (2007) / MAYA (Polygon, NURBS)
These are just stuff I've modeled as a freelancer. I wasn't able to have much time for modeling it at that time.
TYSON (2006) / MAYA (Nurbs patch), Zbrush(detail)
I've just finished it!, Yea~ It's a HOT stuff!
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DAVID (2006) / MAYA (Nurbs patch), Zbrush(detail)
One day, I just wanted to make "DAVID". it just poped up in my head! That was why I made it. It took around one mounth.
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Hogan (2006) / MAYA-Nurbs Patch
When I was a elementary school student, I loved WWF! So, I played a game "WWF" so many times and, Hogan was my favorite fighter! Even, ULTIMATE WARRIOR!
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a Woman Pilot (2006) / MAYA-Polygon, Nurbs Patch
I concentrated on creating a game style character.
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