This is an on-line Portfolio of Eung-ho Lo. Thanks for visiting and have a good time here.
Also, You can find my art works and information here.
CGSOCIETY http://jerwee.cgsociety.org/gallery
LINKEDIN http://www.linkedin.com/in/eungholo


::updates and news::

March 13 2009, I am working on 'Avatar' at WETA DIGITAL in New Zealand as a Digital Modeller.

Here is my updated DEMOREEL. Click a mouse right button and save target as...

Quicktime: 640x480(high quality) 47.3mb


A face (2008) / MAYA (NURBS patch), Zbrush(Detail)
Quick modeling study.



Creature (2008) / MAYA (Polygon), Zbrush(Detail,texture,render), Photoshop(texture)

These are my personal project images. I did texturing on my old model.



Models (2008) / MAYA (Polygon,NURBS Patch), Zbrush(Detail)
These are my personal project images. I am still working on. (WIP)
......


A ROBOTANK (2008) / MAYA (Polygon,NURBS)
Here is my hard surface model for my personal project.
wire


WICKED (2008) / MAYA (Polygon-nurbs patch structure), Zbrush(detail)
Here is my digital rendition of the Wicked creature design by Simon Lee / Spiderzero (www.BigBlueTree.com) (Thanks. You are the MAN!!).


A face. Quick modeling study (2008) / MAYA (Nurbs patch), Zbrush(detail)
It took around two days.
wire


Anatomy study. Update (2008) / MAYA (Nurbs patch), Zbrush(detail)
Here are few updates.
.. .. wire

08/22/2008
Here is my updated DEMOREEL. Click a mouse right button and save target as...
Quicktime: 640x480(high quality) 81.2mb , 320x240(high quality)43.1mb



A Young Witch Doctor in Diablo3 (2008) / MAYA (Nurbs patch), Zbrush(detail)
This is a fan-art.
I needed a good concept for modeling. Then the Diablo3 website was lunched and I found a good concept art work which is called 'witch doctor'.
I am working on texture of it. DIABLRO 3 is ROCK!!! How can I wait for it..

..


07/11/2008
Here is my DEMOREEL. Click a mouse right button and save target as...
Quicktime: 640x480(high quality) 63.5mb , 640x480(low quality) 34.9mb , 400x300(high quality) 28.2mb



A face modeling study (2008) / MAYA (Nurbs patch), Zbrush(detail)
Emmmmmm..... It is getting harder and harder and harder!!!!!!!!
.. wire

Anatomy study (2008) / MAYA (Nurbs patch), Zbrush(detail)
Emmmmmm..... It is getting harder and harder!

Anatomy study (2008) / MAYA (Nurbs patch), Zbrush(detail)
Some of these are not finished. I am still working on it. Studying human anatomy is a never ending story.... to me.


Monster (2008) / MAYA (Nurbs patch), Zbrush(detail)
First image is early version of monster. 2nd image is for texture test. Color,Specular,Bump maps with three lights in maya and Maya software render were used.




Monster (2008) / MAYA (Nurbs patche), Zbrush(detail)
It is a whole body version Monster character for my final project. It is a symmetrical model right now but will pose it and add some more detail asymmetrically.



Monster (2007) / MAYA (Nurbs patche), Zbrush(detail)
It is a Monster showing in my MIDpoint review next summer. I've been still working it for texturing.


A Man (2007) / MAYA (Nurbs patch), Zbrush(detail)
I've worked it for a long time. I had to do doing something different job to earn money.



STUFF (2007) / MAYA (Polygon, NURBS)
These are just stuff I've modeled as a freelancer. I wasn't able to have much time for modeling it at that time.



TYSON
(2006) / MAYA (Nurbs patch), Zbrush(detail)
I've just finished it!, Yea~ It's a HOT stuff!



DAVID (2006) / MAYA (Nurbs patch), Zbrush(detail)
One day, I just wanted to make "DAVID". it just poped up in my head! That was why I made it. It took around one mounth.



Hogan (2006) / MAYA-Nurbs Patch
When I was a elementary school student, I loved WWF! So, I played a game "WWF" so many times and, Hogan was my favorite fighter! Even, ULTIMATE WARRIOR!


a Woman Pilot (2006) / MAYA-Polygon, Nurbs Patch
I concentrated on creating a game style character.